The following guide should take you to the point whereyou can hit play in the editor and run around the levels and also build astandalone version of the game and use it to spin up a server and connect afew clients to it. Makesure you include windows standalone support in your installation (and Linux supportif you want to build the Linux headless server). Once you have cloned the repository, you should installthe version of Unity that is listed above in the prerequisites section. If it is much smaller,you most likely did not have LFS when you cloned. Your cloned repositorywill be almost double of that due to git state. The project size is about 18GB (size of Assets folder). You must clone the project with a version of git that has LFS.You can download Git LFS here. Downloading a zip file using the green button on Github will not work. IMPORTANT:This project uses Git Large Files Support (LFS). To get the project folder you need to clone the project.Note, that Status and prerequisitesĬurrent status at a glance: Getting the project As more and more features ofUnity become available in ECS-aware versions, we will migrate to them. We are also using the newnetwork transport layer as well as the Entity-Component System.In the case of ECS, we have primarily adopted the 'ECS-pattern' and use it inhybrid mode with a lot of regular components. The project is using a number of new technologies: We use the new HD RenderPipeline, meaningall content has been authored for HDRP. Visit our landing page for more highlevel information about the project. Our goals are to test and showcase newfeatures in Unity and to be of use for teams who can bootstrap on top ofthis, extract useful bits and tools or simply learn from and get inspired bywhat is in the project. It is in active development by a smallteam from Unity Technologies. This is a fully functional, first person multiplayer shooter game made inUnity and with full source and assets. The Multiplayer Survival Template doesn’t have a default definition of Resources such as Wood or Stone, therefor, if you want to enable the feature of removing resources from the Player’s inventory, you’ll need to edit the StrSGTInventoryItem struct, I will cover this process in a separate tutorial, reason being, it can mess up A LOT of. Planned: This would only be possible if people are interested in it. Basic survival elements implemented Asset is called 'multiplayer survival' but now when I think about it I should have called it just multiplayer template since it contains so many things that can speed up the progress of so many games which can also just be a singleplayer.
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