![]() ![]() To progress, you'll first need to close the pit in the middle, which is controlled by the pressure plate just to its east. The eponymous pillars are a pair of Windgates circling around a pit they teleport you right back to the start of the puzzle when touched, posing a challenge of timing. You'll be meeting the second Spider in the pit-filled room past the gate. This Spider is far from the last that you'll encounter on this level, so you would be wise to keep the shortest path back to the Crystal in mind. These monsters move quickly, and their bites can leave poison draining your health for a good while. This floor still has quite a bit waiting for you, and you'll get a taste of it as you move east-a Giant Spider waits in the shadows to ambush you. In the same room, you can see the stairs leading to the next level unfortunately, you are separated from them by two pits. Continue onward to reach the Crystal of Life. A well-lit dead end can be seen to your left stop in there to pick up the first of Toorum's Notes that you can find. A switch in one of the northeastern passages controls two walls, revealing a passage back to the hallway. The Brass Key you're looking for is inside the southeastern alcove, and several of the others feature items unless you got in the room by weighing down the first plate, though, you're going to be trapped inside. Alternately, you can activate the first plate with an item, then fight the Soldiers one at a time with the button. If they give you too much trouble, the second plate might be of use it controls the pit in the middle of the room, which you can use to drop some of the Soldiers to the floor below, then leave or fight later. Press the button on the wall to open the gate, but beware: the pressure plate will seal you inside and open several gates within the room, releasing four Undead Soldiers. Get rid of the Crowerns, then either fight the archer with ranged attacks or go south around the pillar.Ĭontinuing along the path, you'll find a locked door and a gated room, which holds the key to the former. These monsters fire Frost Arrows at you, and with obstacles blocking your path like the pits in this room, they can be very annoying. ![]() Behind the door are three Crowerns, and a new enemy: the Undead Archer. One can be taken from the wall in this room, but the other two Torches will need to be taken from previous levels. In order to open the door, you need to place a Torch in each of the sconces on the pillar, and empty those on the walls. The door leading farther into the level is shut, and next to it is the inscription "A lone pillar of light stands alone in the night". Upon entering, you will find yourself in a small room with five sconces-three of them are on the central pillar, and two are on the walls. ![]()
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